#Written by Hiddengearz

# All infantry equipment

equipments = {

	Inf_equipment = {
		is_archetype = yes
		#is_buildable = no
		type = infantry
		group_by = archetype
		
		priority = 10
		
		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 17
		
		#Defensive Abilities
		defense = 25
		breakthrough = 0.5
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 2
		hard_attack = 0
		ap_attack = 0
		air_attack = 0
		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 0.31
		resources = {
			aluminium = 1
			
		}
		
	}
	#1965
	infantry_weapons = {
		year = 1965
		
		archetype = Inf_equipment
		
		#priority = 5
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 2
		hard_attack = 1
		ap_attack = 0
		air_attack = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 0.31
		resources = {
		
			aluminium = 1
			
		}
		
	}
	#1975
	infantry_weapons1 = {
		year = 1975
		
		archetype = Inf_equipment
		parent = infantry_weapons
		#priority = 5
		visual_level = 1

		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 4 #+1
		hard_attack = 2
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 4
		breakthrough = 2
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 0.37
		resources = {
			
			aluminium = 1
			
		}
	}
	#1985
	infantry_weapons2 = {
		year = 1985
		
		archetype = Inf_equipment
		parent = infantry_weapons1
		#priority = 5
		visual_level = 2
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 6 #+1
		hard_attack = 3
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 6
		breakthrough = 3
		hardness = 0
		armor_value = 0

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 0.45
		resources = {
			
			aluminium = 1
			
		}
	}
	#1995
	infantry_weapons3 = {
		year = 1995
		
		archetype = Inf_equipment
		parent = infantry_weapons2
		#priority = 5
		visual_level = 3
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 8 #+1
		hard_attack = 4
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 8
		breakthrough = 4
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 0.54
		resources = {
			
			aluminium = 1
			
		}
	}
	#2005
	infantry_weapons4 = {
		year = 2005
		
		archetype = Inf_equipment
		parent = infantry_weapons3
		#priority = 5
		visual_level = 3
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 10 #+1
		hard_attack = 5
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 10
		breakthrough = 5
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 0.64
		resources = {
			
			aluminium = 1
			
		}
	}
	#2015
	infantry_weapons5 = {
		year = 2015
		
		archetype = Inf_equipment
		parent = infantry_weapons4
		#priority = 5
		visual_level = 3
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 12 #+1
		hard_attack = 6
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 12
		breakthrough = 6
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 0.77
		resources = {
			
			aluminium = 1
			
		}
	}
	#2025
	infantry_weapons6 = {
		year = 2025
		
		archetype = Inf_equipment
		parent = infantry_weapons5
		#priority = 5
		visual_level = 3
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 14 #+1
		hard_attack = 7
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 14
		breakthrough = 7
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 0.93
		resources = {
			
			aluminium = 1
			
		}
	}
	#2035
	infantry_weapons7 = {
		year = 2035
		
		archetype = Inf_equipment
		parent = infantry_weapons6
		#priority = 5
		visual_level = 3
		
		#Misc Abilities
		reliability = 0.9
		
		#Offensive Abilities
		soft_attack = 17 #+1
		hard_attack = 8
		ap_attack = 0
		air_attack = 0
		#Defensive Abilities
		defense = 16
		breakthrough = 8
		hardness = 0
		armor_value = 0
		
		build_cost_ic = 1.11
		resources = {
			
			aluminium = 1
			
		}
	}
	
	Engi_equipment = {
		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype
		
		priority = 2
		
		interface_category = interface_category_land

		reliability = 0.8
		
		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 5.72
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
	}
	#1965
	Engi_equipment_0 = {
		archetype = Engi_equipment
		
		#priority = 5
		visual_level = 0
		is_buildable = no
		reliability = 0.8
		maximum_speed = 17
		
		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 5.72
		resources = {
			oil = 1
			
			aluminium = 1
			
		}
		
	}
	
	placeholder = {
		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype
		
		priority = 2
		
		interface_category = interface_category_land


		#build_cost_ic = 0
		resources = {

		}
	}
	

	placeholder1 = {
		archetype = placeholder
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	placeholder2 = {
		archetype = placeholder
		parent = placeholder1
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	placeholder3 = {
		archetype = placeholder
		parent = placeholder2
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	placeholder4 = {
		archetype = placeholder
		parent = placeholder3
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	placeholder5 = {
		archetype = placeholder
		parent = placeholder4
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	placeholder6 = {
		archetype = placeholder
		parent = placeholder5
		is_buildable = no
		#priority = 5
		visual_level = 0
		


		#build_cost_ic = 0
		resources = {

		}
		
	}
	

}
